Peer Reviewed Papers

Grow, A., Dickinson, M., Pagnutti, J., Mateas, M., & Wardrip-Fruin, N. (2017) Crafting In GamesDigital Humanities Quarterly11(4).

Pagnutti, J. (2017) Cooking On The Margins: Probabilistic Soft Logics for Recommending and Adapting Recipes17th International Computer Cooking Competition and Workshop.


Pagnutti, J. (2017) Explaining Flavor To Computers. 2nd IC-FOODs.


Peer Reviewed Papers

Pagnutti, J., (2016) What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis. 3rd Experimental AI in Games Workshop.

Pagnutti, J., Compton, C., & Whitehead, J. (2016) Do You Like This Art I Made You: Introducing Techne, A Creative Art bot Commune. 7th Workshop on Procedural Content Generation.

Compton, K., Logas, H., Osborn, J., Chakrabortti, C., Coffman, K., Fava, D., . . . Murray, J. (2016). Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. 1st Joint International Conference of DiGRA and FDG.

Other Papers

Pagnutti, J. (2016) With Sophistication and Grace: Tasteful Generation of RecipesAdvancement Document.


Pagnutti, J., (2016) What Makes this Sweet: Preliminary Flavor Perception Models. At Food and Data Workshop: Interoperability Through The Data Pipeline.


(2016) ScholarsPlay: What Academics Can Teach about Criticism on Twitch at TwitchCon


Peer Reviewed Papers

Pagnutti, J., & Whitehead, J. (2015). Generative Mixology: An Engine for Creating Cocktails. In Proceedings of the Sixth International Conference on Computational Creativity June (p. 212).

Pagnutti, J., & Whitehead, J. (2015). Playing With Recipes. In Proceedings of the 10th International Conference on the Foundations of Digital Games, Doctoral Consortium.

Lederle-Ensign, D., Robinson, W., Pagnutti, J., & Mateas, M. (2015). A Software Studies Approach to Interpreting Passage. In Proceedings of the 10th International Conference on the Foundations of Digital Games.

Compton, K., Lederle-Ensign, D., Lin, Z., Mazeika, J., … Whitehead, J. (2015) BotPrint: Casual Robotic Evolution. In The 1st Computational Creativity & Games Workshop.


Pagnutti, J., (2015) The Shifting Dungeons of Doom: Exploring Procedural Content Generation in Rogue. At The Third Annual Conference of the International Conference Series on Games and Literary Theory.